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Old Feb 17, 2006, 11:01 PM // 23:01   #1
Wilds Pathfinder
 
Join Date: May 2005
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Default Skills - Soothing Memories

You can view this database entry at: http://www.guildwarsguru.com/skill/6...hing-memories/.
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Old May 05, 2006, 12:26 AM // 00:26   #2
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Ok, so I'm basically in love with this skill. At about 14 or 15 restoration it heals for 100, which is a decent chunk, and basically costs nothing? What's not to like?
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Old May 05, 2006, 12:47 PM // 12:47   #3
Grotto Attendant
 
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You could say that a 5sec recharge is a bit long for a quick heal, when orison/etc have 2sec.

Also its a pretty bad condition to get the -3 in some situations. Urns make you use your staff upgrades/inherent mods.

And you almost never get it with henchies, um tend to not like to follow called targets if your not attacking it (its a henchie thing...their stupid).

But 5e for a ~100 heal is good anyways.
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Old May 05, 2006, 10:14 PM // 22:14   #4
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Yes, it's a long recharge, but normally I keep 2 cheap heals on my bar.
Also, look at some of the ashes skills, they're well worth losing the upgrade from your staff (+20 energy, +15 armor anyone?) Also....my henches listen to me O.o You have to actually call targets now though, which is a little more work, but cest la vie.

PS: What do you mean the -3 is a bad condition? I mean...it makes the heal basically free (3+1.3 natural regen for cast+about a .9 regen during the aftercast (assuming a .75 second aftercast...is that too much?) makes the regen while casting this equal to 5.275, more than it's inital cost.

Basically, if you're not using energy, it won't dent your lowered max energy. And the short-enough recharge makes a 20/20 mod a little useless.
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Old May 06, 2006, 02:57 AM // 02:57   #5
Grotto Attendant
 
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Quote:
Originally Posted by TGgold
Yes, it's a long recharge, but normally I keep 2 cheap heals on my bar.
Also, look at some of the ashes skills, they're well worth losing the upgrade from your staff (+20 energy, +15 armor anyone?) Also....my henches listen to me O.o You have to actually call targets now though, which is a little more work, but cest la vie.

PS: What do you mean the -3 is a bad condition? I mean...it makes the heal basically free (3+1.3 natural regen for cast+about a .9 regen during the aftercast (assuming a .75 second aftercast...is that too much?) makes the regen while casting this equal to 5.275, more than it's inital cost.

Basically, if you're not using energy, it won't dent your lowered max energy. And the short-enough recharge makes a 20/20 mod a little useless.
I said the conditon for getting the -e is bad, not the e itself.

And I said calling the targets...Its just the henchie Ai is pretty weak and they dont "like" attacking your target if you arent on the target, meaning the second you do anything else, like move around alittle, they take it as a sign to stop attacking and regroup around you...

I posted in another thread about the lowered energy/vs/cost for this skill's condition. Its lowered cost is really only making up for the lowered e from no weapon or offhand, and thats with only this one skill, other skills dont have the same luxory when you have items on. Mighty is the only item you can hold effectively and get a positive gain from the conditional effect.

But this entire discussion is for not.

Ritualists aren't straight healers, and anyone that uses them as such will find it isn't very effective compared to monks. monks have shorter recharges, better coverage of conditons and effects, and Divine Favor bonus. Ritualist Restorers are better suited in a support role, using the various weapon spells, spirits, prot spirits, and stuff like that. They shine alot more in that role. I think they should really only carry 2-3 "straight heals" at most. Spirit Light (biggest heal, even though it should be its cast time buffed), Mend Body and Soul, and this when they go for the third. They'll take either Attuned was Songkai, or if their rit lording or soul twisting, they'll take Mighty, and this spell is effective in any of thw two situations.

Last edited by Former Ruling; May 06, 2006 at 03:04 AM // 03:04..
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Old Jul 12, 2006, 06:20 AM // 06:20   #6
Ascalonian Squire
 
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Guild: Ex Genere [ExGe]
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Well, I think this spell works rather nicely for a Me/Rt, chuck in a MOR(mantra of recovery) and the spell is nearby spammable with basically no cost
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